Rabu, 12 Maret 2014

** Free Ebook PlayStation®Mobile Development Cookbook, by Michael Fleischauer

Free Ebook PlayStation®Mobile Development Cookbook, by Michael Fleischauer

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PlayStation®Mobile Development Cookbook, by Michael Fleischauer

PlayStation®Mobile Development Cookbook, by Michael Fleischauer



PlayStation®Mobile Development Cookbook, by Michael Fleischauer

Free Ebook PlayStation®Mobile Development Cookbook, by Michael Fleischauer

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PlayStation®Mobile Development Cookbook, by Michael Fleischauer

In Detail

With the PlayStation®Mobile SDK you can create stunning games for the PlayStation®Vita and PlayStation™Certified devices (PS Certified devices). It includes everything you need to get started, including an IDE for developing your code and even an emulator to test your creations.

"PlayStation®Mobile Development Cookbook"| is an exciting and practical collection of recipes that help you make the most of this exciting new platform. It provides you with everything you need to create complete 2D or 3D games and applications that fully unlock the potential of the SDK.

After quickly covering the basics, you'll learn how to utilize input sources like touch, gamepads, and motion controls, and then move on to more advanced content like creating and animating 2D graphics, networking, playing sound effects and music, adding physics, and then finally jumping into the world of 3D.

Approach

Written as a series of engaging and practical recipes, this essential Cookbook has been meticulously designed and reviewed in order to provide you with the ultimate reference for PlayStation®Mobile development.

Who this book is for

If you've got some prior experience with C# and want to create awesome projects for the PlayStation®Vita and PlayStation™Certified devices, then this book is for you.

  • Sales Rank: #1609778 in eBooks
  • Published on: 2013-03-25
  • Released on: 2013-03-25
  • Format: Kindle eBook

About the Author

Michael Fleischauer

Michael Fleischauer has worked as a programmer in a number of different industries from 3D tools creation to automotive and banking. Most recently he launched the Internet start-up Flexamail. In his spare time he writes for and runs the popular game development site GameFromScratch.com. Michael was recently made the first PlayStation Mobile MVP by Sony. Michael lives in Toronto, Canada, with his wife and daughter.

Most helpful customer reviews

5 of 5 people found the following review helpful.
Has Everything From Displaying Text To Submitting Your Game To Sony
By Mr. X.
I got this book because I wanted to write games to sell on the Playstation Mobile Platform.
Material on the subject is scarce around the internet, and most information is outdated.
At the time of this writing, this is the ONLY book on Amazon or any other outlet on this Subject.

I stumbled upon this book, I couldn't be more happier with my purchase!
This book is Playstation Mobile specific, to the point and it covers the subject well.

I would recommend people to also pick up a book on C# programming if you are not familiar with the language.
as I was having a bit of trouble figuring out what the "f" in 0.5f ment for example (turns out the number was a float value).

Theres not much bad to say about the book, it has 2D & 3D examples, and will get you coding your first game in no time!

The author is also very nice, I emailed him some questions and he cleared up some stuff in a Jippie!

Now if you excuse me, i have some games to write!

2 of 2 people found the following review helpful.
Nice book... and probably the only one!
By Nicolas Garcia
I bought this book because I wanted to start developing for the PS Vita... and that's what it is all about. Some C# knowledge (or Java) would help you to start and this book will take you from that point to deploying your own apps/games on your PS Vita without wasting money (developers' tool and license are free right now!) or time. It doesn't get so heavy and practically covers everything on the PS (Controls, colors, sprites,...). On the other hand I think a second book would be helpful, or at least if you want to build your own best selling game!

3 of 3 people found the following review helpful.
Good examples, but not a start to finish tutorial
By diemer
The book does an excellent job of covering a wide range of topics like 2D, 3D, Physics, etc... But does so without a huge amount of depth. If you are looking for a full start to finish tutorial then you're kinda out of luck, as this is the only book about PSM. If, however, you are willing to put in some work learning how Sony's sample code works, this book will give you a great head start.

I would recommend some object-oriented experience, as the book expects a bit of familiarity in the subject, though a thorough knowledge of C# is not necessarily required.

All-in-all I'm quite pleased with this book, and would recommend it to anyone looking to get started learning the PSM framework.

See all 4 customer reviews...

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